﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace MotoGame.Estados.Jogo
{
    class Jogo:EstadoBase
    {
        public Jogo(ContentManager Content)
            :base(Content)
        {

        }

        public override void Update(GameTime gameTime)
        {
            
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            
        }

    }
}
